Update 3/30/2019
Apologies for the length of time between posts, I have been hard at work on my academic projects.
Development has finished on Valo: Frozen Light, you can see the result of our work at https://games.digipen.edu/games/valo. The work SuperNova Softworks had accomplished earned the honor of having Valo selected as one of the games to represent DigiPen: Institute of Technology at PAX West 2018. That was a great honor and I am proud to have been a part of the team that brought Valo to life. My teammates and I worked hard and that hard work payed off in the end.
It was unfortunate that I was unable to get Shadows fully implemented however I have since learned how the problems I was experiencing would have been fixed and will use this knowledge in any future projects.
At the beginning of the Fall Semester I joined the team Critical Trials and set to work on a new project titled Project: Abyss, where I am currently working as the Producer, Physics Programmer, and GamePlay Programmer. I have used the Bullet physics library to get our the Physics in Project: Abyss working properly, including features like changing gravity, custom collision meshes, and a custom physics type for the player and enemies that allows full control over an object while said object is affected by gravity. This was something part way between dynamic and kinematic behavior from Bullet and so I named it "dynematic" behavior.
Using my programming in the physics side of our custom engine I developed key gameplay mechanics, such as the changing physics properties under different light combinations and the pick up and throw functionality between the player and objects.
As Producer it has been a bit of a challenge leading 11 other people in various disciplines, degree programs and years at DigiPen. We have kept on track with few major challenges on the way. I have been able to work with my team to adjust and continue working to make Project: Abyss as good as it can be.
As I approach the end of my classes at DigiPen, I look forward to entering the workforce and gaining experience to fully become a professional programmer.
Timothey Goodwin
RTIS Student
General Programmer (Currently Specializing in Graphics)
DigiPen
Development has finished on Valo: Frozen Light, you can see the result of our work at https://games.digipen.edu/games/valo. The work SuperNova Softworks had accomplished earned the honor of having Valo selected as one of the games to represent DigiPen: Institute of Technology at PAX West 2018. That was a great honor and I am proud to have been a part of the team that brought Valo to life. My teammates and I worked hard and that hard work payed off in the end.
It was unfortunate that I was unable to get Shadows fully implemented however I have since learned how the problems I was experiencing would have been fixed and will use this knowledge in any future projects.
At the beginning of the Fall Semester I joined the team Critical Trials and set to work on a new project titled Project: Abyss, where I am currently working as the Producer, Physics Programmer, and GamePlay Programmer. I have used the Bullet physics library to get our the Physics in Project: Abyss working properly, including features like changing gravity, custom collision meshes, and a custom physics type for the player and enemies that allows full control over an object while said object is affected by gravity. This was something part way between dynamic and kinematic behavior from Bullet and so I named it "dynematic" behavior.
Using my programming in the physics side of our custom engine I developed key gameplay mechanics, such as the changing physics properties under different light combinations and the pick up and throw functionality between the player and objects.
As Producer it has been a bit of a challenge leading 11 other people in various disciplines, degree programs and years at DigiPen. We have kept on track with few major challenges on the way. I have been able to work with my team to adjust and continue working to make Project: Abyss as good as it can be.
As I approach the end of my classes at DigiPen, I look forward to entering the workforce and gaining experience to fully become a professional programmer.
Timothey Goodwin
RTIS Student
General Programmer (Currently Specializing in Graphics)
DigiPen
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