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Showing posts from 2019

Update 3/30/2019

Apologies for the length of time between posts, I have been hard at work on my academic projects. Development has finished on Valo: Frozen Light, you can see the result of our work at  https://games.digipen.edu/games/valo . The work SuperNova Softworks had accomplished earned the honor of having Valo selected as one of the games to represent DigiPen: Institute of Technology at PAX West 2018. That was a great honor and I am proud to have been a part of the team that brought Valo to life. My teammates and I worked hard and that hard work payed off in the end. It was unfortunate that I was unable to get Shadows fully implemented however I have since learned how the problems I was experiencing would have been fixed and will use this knowledge in any future projects. At the beginning of the Fall Semester I joined the team Critical Trials and set to work on a new project titled Project: Abyss, where I am currently working as the Producer, Physics Programmer, and GamePlay Programmer...

Basic Spot Light Implementation

Since my last post, I have been working hard with my team to get our game Project Neon, now titled Valo: Frozen Light ready for release. It has come along really well and looks and plays incredibly. But I digress on to the topic at hand. Spot Lights Spot lights are only a bit more complex than point lights. Spot lights are essentially point lights that have been restricted to a direction and an angle in relation to that direction. The additional variables that belong to spot lights are a vector for the direction, and an angle for both the inner cutoff and the outer cutoff of the lights. The inner and outer cutoff give the spot lights an extra factor of realism. The edges of lights don't just stop abruptly, they fade off over an often small distance. The angle given as the inner cutoff is the beginning of this fade, and the outer cutoff is the end of the fade, or where the only light left is the ambient light. It should also be noted that these angles are in relation to the dir...